Page 208 - EuroVision – Museums Exhibiting Europe (EMEE). The E-book
P. 208

after listening to the object number ten or  fteen. It also made sure, museum object presentations were condensed and information relevant.
As you can see, in this case, the museum want- ed to do something special, something more fun and creative, and yet  tted to the standards of museum work in order to achieve the desired quality and the following goals.The necessary outcome of Ljubljana’s Pre-Lab. activities was to select  ve additional objects to their already existing Exemplary COP-unit – Fiat 600 – Zastava 600-750. The idea of additional objects wad inserted to be able to invite the young adults to participate in the entire process of exhibition making. Therefore, the selection of objects was vital in order to prepare an experimental exhibition EuroVision Lab. with involvement of both, other museums and non- visitor group. The plan was to involve all the participat- ing museums, by each pre-selecting one of the most representative and important museum objects from their depots, which would be at the same time pre- sented in a multi-layered and transnational way.
Second idea was, to involve the young in the selection of objects, to increase the feeling of partici- pation and control from the very beginning.Therefore, the young adults were the ones, who had a dif cult
task of being the selectors – the role they were pre- prepared for.
The desired outcomes and goals for the 'Mu- seum Speed Dating Game' were to bridge the gap between museum curators, who in many cases never meet their audiences; and the young, who, in case if they do enter the museum, are usually welcomed by a receptionist and that is pretty much all, who they see as a Museum. The game enabled an emotional and directed one-on-one contact and communica- tion, which resulted in genuine and equal start of a relationship that continued throughout the exhibition preparation. One of the goals as well, was to show the humane side of people working in museums, and through fun and game offer an insight into their work to the young.
Nonetheless, the intention of the game was to establish the bonds within each group – the museum curators and the young. Museums in current times of uncertainty and demands for changes sometimes still resort to competitive attitude towards 'rival' mu- seums. Therefore, it was important for the museums to realize, such an attitude results in more harm than good. Throughout the pre-Lab. activities, museum cu- rators cooperated with one another and connected

   206   207   208   209   210